[Apple II] Akalabeth – World of Doom (1979/1980) (California Pacific Computer Company)

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Akalabeth: World of Doom for the Apple II.

Programmed by Richard Garriott while working at a computer store in Texas. Published in 1980 by California Pacific Computer Company. Evolved into the Ultima series [the code for the dungeon portions of Akalabeth is virtually identical to the dungeon code in the original release of Ultima]

http://en.wikipedia.org/wiki/Apple_II_series
http://www.richardinspace.com/

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29 comments

  1. Hmm… Intresting in a way. It's just awfully slow paced and world map doesn't seem to make much sense.

    Though back in the days gamers had more time and patience in their hands plus you just couldn't download a new game everytime you got bored to old one so I suppose this was a good waste of time when you weren't getting drunk or having unprotected sex with your nerdy girlfriend… Assuming that you were old enough… >_>

  2. It's actually not that bad once you get into it and look past the poor graphics, etc. It's pretty harsh compared to modern games. You can starve to death pretty quickly. It's not as good as Dungeons as Daggorath but it's still okay.

    The reason it's slow is because it was programmed almost completely in Applesoft BASIC. Richard Garriott even kept the BASIC 3D routines in Ultima I (the original Ultima I, not the re-release).

  3. Every old game looks so fascinating. It's impressive to see the effort they've put in them. They look simple anche cheesy now, but back then they were innovative and funny. Now they have powerful hardware and innovative controllers, but somehow they are missing the point of squeezing the fun out of a game without giving pointless achievements and easy online matches. No point in making a solid game if you end up playing online with other people. What about the good old single player challenge?:)

  4. I used to love the game that I think came before this called Wizards, I don't think it was as involved as this one was. Early games were written in BASIC and when you hit the reset button you could read the program and find the answers to the riddles. Great old-old school gaming to be sure.

  5. i don't care what you guys say, yeah i'm a teenager and that's might be the why i love this game '-' born with amazing graphics and awesome goodplay engines, i think i'm tired of that awesomeness and that's the why i love that old freaking game yeah!

  6. I agree, I'm such a sucker for all these old games that really made history, I wish I could have been alive to witness this in its original glory, with absolutely no precedent. It really is something amazing to witness.

  7. I used to goto a school in greenfield nh they had that game somebody there said they program it in the computer from a book or something they said took them a really long time to do by the way where can i get that game i used to play it at school it was neat i still have my old apple two c bye now

  8. This took a lot of work to create. Not bad for being written in Apple Basic. I was just learning about computers in 80-81. Reminds me of the Radio Shack stores when they use to sell IC components and electric parts for your high school projects. Parents couldn't afford an Apple II at the time. I only had the school's mainframe computer Basic to play around with a little until I'd get chased off the terminal by teachers. It could play some mean Black Jack 21. These old games were a blast.

  9. Debugging in AppleSoft basic is pretty shit, especially since all you have is a line editor. So – small miracle that a game as complex as this would work at all!

  10. came here to see the free game on gog. looks boring i can see why it is free. there isn't even any music. i respect it for being one of the first video role playing games though.

  11. Love this game and dungeon crawling so much! I was born 1981 but beat it with 8 years. Back then I got an Apple 2 from my dad 1989. It was also my first game and role-playing game I beat. Richard Garriot will never die! Ultima 0 forever!

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