1. You can select different cars in the original Test Drive, although for some reason if your joystick isn't centered exactly right, it tends to pick the Lotus for you, and not even let you see the other cars' specs. Also there is some way to switch it into automatic shifting mode, but since I lost the instructions long ago, I forgot how to do it.

    Test Drive II also tends to be very fussy about the joystick… would it have killed them to include a joystick calibration screen??

  2. Never seen this version of the game before, interesting to see!

    This was actually the second game I ever played on my own Amiga, great game.

  3. Great review Brian! The Genesis version is great, but it doesn't have as much content as the Amiga version. It's still fun, though, and it's still one of my favorite racing games! BTW, what kind/brand of joystick do you use for the IIgs?

  4. @dave4shmups
    It's one of those generic joysticks that have a switch on the bottom that let you toggle between the Apple II and PC. There's no info on who made it or the model or anything unfortunately.

  5. @vwestlife
    I know, these early games tended to lack any calibration menu so you either had to use BASIC and calibrate it yourself or use one of those 3rd party desk accessories. I used to have an early release of Thexder which didn't even include Sierra's ubiquitous calibration screen and the game was unplayable via joystick.

  6. LMAO, that was a epic finish. the cop slams into the back of a car, then you car follows into the back of the cops. To me i liked TDII a lot better then TDIII. but yeah the amiga version of TDII is the best.

  7. Another great vid Brian. You should try making a 5 meg ProDOS image and following the manual that came with the game, install the 2 car and 2 scenery disks, but still have it boot from ProDOS 16 that came with the game. And with the CFFA3, good load times 😉

  8. @BrianPicchi Oh yeah, that red dot was just to show your wheel movement and its direction because the actual wheel had such limited movement animation. And another thing have you seen the SNES version of TDII ?

  9. @He101A Huge difference between how and where the vintage computers was built vs the Chinese crap made today. you still have to worry about capacitors though. any vintage computer (if taken care of) will still work today, and many years down the road.

  10. so many hours spent on all the original test drives as a kid, pure awesomeness! lol yes the cracked windshield sucked but as a kid i didnt know anything about cars so it was acceptable to me, lol, just made me get better at the game, last system i believe that i had a joystick to play a game…

  11. "floppy disks 3.5 and 5.25", thought i was so smart as a kid saying that to my friends as a kid, well cuz nobody had a IIe. or IIgs as a kid, until they had a 486… and i remember because i loved my gs, i told them my gs is way better than a 486… yeah i was dumb, lol…

  12. Test Drive 2 had incredibly long load times because they didn't have the foresight to take advantage of any RAM over the IIGS' stock 256kB.  I don't know where I found the instructions, but I remember altering a few bytes on the Test Drive 2 disk with a hex editor that completely alleviated the long load times if you had at least a 1MB memory expansion board.  After that modification, there was the initial long load when you first booted, but then the whole game ran from RAM.  Made it much, much more playable.

  13. Funny, I had this game brand new. I remember the very long load times. I had the Musclecar expansion as well. It was really fun racing the Plymouth Superbird/Dodge Daytona (can't remember). I think it was the fastest car in a straight line out of that expansion, the GTO or the Camaro were the slowest. I always wanted the Supercar expansion but never got it. I don't think I remember seeing the scenery expansion disks. How many were there?

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